Collection studies

One sprite, four ways
to build a set.

Four ways the same sprite can carry a collection. The sprite in every image is one approved engine render; the world around it is a treatment applied on top of it.

Four directions worth stealing

One locked subject, weighted traits, batch renders. The item count on each card is the size that direction aims at, and no token exists yet.

Snowfield: the same sprite with its two green eyes, on a snow drift with pines behind it01Character IP

1,024 items

Snowfield

Keep the proportions, send the sprite somewhere cold, and let terrain, weather and light do the rest.

Neon: the same sprite with its two green eyes, in front of lit tower blocks in pink and blue02Community PFP

3,333 items

Neon District

Avatars a member can pick out in a feed, sorted by street, glow and what the sprite carries.

Garden: the same sprite with its two green eyes, standing on grass between two blossom trees03Brand collectible

1,000 items

Garden

Take a house palette into seasons and small rewards a customer keeps.

Aurora: the sprite, two round green eyes, under green and violet aurora bands over dark hills04Game asset

10,000 items

Aurora

Assets a game can spend: gear slots, home regions, an energy trait that governs rarity.

The point of all four

The sprite is fixed before anything else moves. World, light, gear and rarity are dials on top of that fixed thing, which is why a set can reach ten thousand and still look like one project.

Read the pipeline →

On the same chain

Projects already minting
on this network

Public projects sharing the network. None of them is a vibe customer or partner, and none of them runs on vibe.