01Character IP1,024 items
Snowfield
Keep the proportions, send the sprite somewhere cold, and let terrain, weather and light do the rest.
Collection studies
Four ways the same sprite can carry a collection. The sprite in every image is one approved engine render; the world around it is a treatment applied on top of it.
One locked subject, weighted traits, batch renders. The item count on each card is the size that direction aims at, and no token exists yet.
01Character IP1,024 items
Keep the proportions, send the sprite somewhere cold, and let terrain, weather and light do the rest.
02Community PFP3,333 items
Avatars a member can pick out in a feed, sorted by street, glow and what the sprite carries.
03Brand collectible1,000 items
Take a house palette into seasons and small rewards a customer keeps.
04Game asset10,000 items
Assets a game can spend: gear slots, home regions, an energy trait that governs rarity.
The sprite is fixed before anything else moves. World, light, gear and rarity are dials on top of that fixed thing, which is why a set can reach ten thousand and still look like one project.
On the same chain
Public projects sharing the network. None of them is a vibe customer or partner, and none of them runs on vibe.